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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFence11.cpp167 LARGE_INTEGER currentCounter = {}; in clientWait() local
168 BOOL success = QueryPerformanceCounter(&currentCounter); in clientWait()
172 LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds; in clientWait()
175 if (endCounter < currentCounter.QuadPart) in clientWait()
181 while (currentCounter.QuadPart < endCounter && !result) in clientWait()
185 success = QueryPerformanceCounter(&currentCounter); in clientWait()
201 if (currentCounter.QuadPart >= endCounter) in clientWait()