Searched refs:currentFrameBuffer (Results 1 – 2 of 2) sorted by relevance
83 swapchain->acquireNextImage(presentCompleteSemaphore, currentFrameBuffer); in renderFrame()85 device.waitForFences(1, &waitFences[currentFrameBuffer], VK_TRUE, UINT64_MAX); in renderFrame()86 device.resetFences(1, &waitFences[currentFrameBuffer]); in renderFrame()96 submitInfo.pCommandBuffers = &commandBuffers[currentFrameBuffer]; in renderFrame()99 queue.submit(1, &submitInfo, waitFences[currentFrameBuffer]); in renderFrame()101 swapchain->queuePresent(queue, currentFrameBuffer, renderCompleteSemaphore); in renderFrame()
140 uint32_t currentFrameBuffer = 0; member in DrawTester