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Searched refs:currentFrameBuffer (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp83 swapchain->acquireNextImage(presentCompleteSemaphore, currentFrameBuffer); in renderFrame()
85 device.waitForFences(1, &waitFences[currentFrameBuffer], VK_TRUE, UINT64_MAX); in renderFrame()
86 device.resetFences(1, &waitFences[currentFrameBuffer]); in renderFrame()
96 submitInfo.pCommandBuffers = &commandBuffers[currentFrameBuffer]; in renderFrame()
99 queue.submit(1, &submitInfo, waitFences[currentFrameBuffer]); in renderFrame()
101 swapchain->queuePresent(queue, currentFrameBuffer, renderCompleteSemaphore); in renderFrame()
DDrawTester.hpp140 uint32_t currentFrameBuffer = 0; member in DrawTester