Searched refs:currentMode (Results 1 – 7 of 7) sorted by relevance
47 GLenum currentMode = GL_FALSE; in _mesa_QueryMatrixxOES() local59 GLenum currentMode; in _mesa_QueryMatrixxOES() member71 currentMode = (GLenum) tmp; in _mesa_QueryMatrixxOES()80 if (modes[i].currentMode == currentMode) { in _mesa_QueryMatrixxOES()
22 private ConfigWizard.Mode currentMode; field in WizardCard27 currentMode = ConfigWizard.Mode.View; in WizardCard()50 currentMode = mode; in switchToMode()61 return currentMode; in getMode()
64 public static @Player.RepeatMode int getNextRepeatMode(@Player.RepeatMode int currentMode, in getNextRepeatMode() argument67 @Player.RepeatMode int proposedMode = (currentMode + offset) % 3; in getNextRepeatMode()72 return currentMode; in getNextRepeatMode()
188 CBC_HighLevelEncoder::Encoding currentMode) { in LookAheadTest() argument190 return currentMode; in LookAheadTest()193 if (currentMode == Encoding::ASCII) { in LookAheadTest()197 charCounts[EncoderIndex(currentMode)] = 0; in LookAheadTest()
35 Encoding currentMode);
227 int currentMode, in createUsbPortStatus() argument233 from(int.class, currentMode), in createUsbPortStatus()240 currentMode, in createUsbPortStatus()
664 @Player.RepeatMode int currentMode = player.getRepeatMode(); in setRepeatToggleModes() local666 && currentMode != Player.REPEAT_MODE_OFF) { in setRepeatToggleModes()669 && currentMode == Player.REPEAT_MODE_ALL) { in setRepeatToggleModes()672 && currentMode == Player.REPEAT_MODE_ONE) { in setRepeatToggleModes()