Searched refs:currentQueueFamilyIndex (Results 1 – 6 of 6) sorted by relevance
101 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex() function
137 uint32_t currentQueueIndex = this->currentQueueFamilyIndex(); in setImageLayoutAndQueueIndex()
1772 uint32_t currentQueueFamilyIndex = image->currentQueueFamilyIndex(); in set_layout_and_queue_from_mutable_state() local1778 if (isSpecialQueue(currentQueueFamilyIndex) && isSpecialQueue(newQueueFamilyIndex)) { in set_layout_and_queue_from_mutable_state()1804 texture->currentQueueFamilyIndex()); in setBackendSurfaceState()
75 REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
1478 uint32_t currentQueueFamilyIndex,
4353 uint32_t currentQueueFamilyIndex, in initExternalMemory() argument4359 mCurrentQueueFamilyIndex = currentQueueFamilyIndex; in initExternalMemory()