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Searched refs:currentQueueFamilyIndex (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkImage.h101 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex() function
DGrVkImage.cpp137 uint32_t currentQueueIndex = this->currentQueueFamilyIndex(); in setImageLayoutAndQueueIndex()
DGrVkGpu.cpp1772 uint32_t currentQueueFamilyIndex = image->currentQueueFamilyIndex(); in set_layout_and_queue_from_mutable_state() local
1778 if (isSpecialQueue(currentQueueFamilyIndex) && isSpecialQueue(newQueueFamilyIndex)) { in set_layout_and_queue_from_mutable_state()
1804 texture->currentQueueFamilyIndex()); in setBackendSurfaceState()
/external/skia/tests/
DBackendSurfaceMutableStateTest.cpp75 REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.h1478 uint32_t currentQueueFamilyIndex,
Dvk_helpers.cpp4353 uint32_t currentQueueFamilyIndex, in initExternalMemory() argument
4359 mCurrentQueueFamilyIndex = currentQueueFamilyIndex; in initExternalMemory()