Searched refs:currentValueType (Results 1 – 15 of 15) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexBuffer9.cpp | 63 gl::VertexAttribType currentValueType, in storeVertexAttributes() argument 94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes()
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D | VertexBuffer9.h | 32 gl::VertexAttribType currentValueType,
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexBuffer11.cpp | 101 gl::VertexAttribType currentValueType, in storeVertexAttributes() argument 124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes()
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D | VertexBuffer11.h | 35 gl::VertexAttribType currentValueType,
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D | VertexArray11.cpp | 262 translatedAttrib->currentValueType = currentValue.Type; in updateDirtyAttribs() 320 dynamicAttrib->currentValueType = currentValue.Type; in updateDynamicAttribs()
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D | InputLayoutCache.cpp | 221 gl::GetVertexFormatID(*attrib.attribute, attrib.currentValueType); in createInputLayout()
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D | StateManager11.cpp | 2072 currentValueAttrib->currentValueType = currentValue.Type; in syncCurrentValueAttribs()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexBuffer.h | 52 gl::VertexAttribType currentValueType, 124 gl::VertexAttribType currentValueType,
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D | VertexBuffer.cpp | 171 gl::VertexAttribType currentValueType, in storeDynamicAttribute() argument 201 ANGLE_TRY(mVertexBuffer->storeVertexAttributes(context, attrib, binding, currentValueType, in storeDynamicAttribute()
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D | VertexDataManager.cpp | 133 currentValueType(gl::VertexAttribType::InvalidEnum), in TranslatedAttribute() 280 translated->currentValueType = currentValueData.Type; in prepareVertexData() 573 context, attrib, binding, translated->currentValueType, firstVertexIndex, in storeDynamicAttrib()
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D | VertexDataManager.h | 64 gl::VertexAttribType currentValueType; member
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/external/angle/src/libANGLE/ |
D | formatutils.h | 353 angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType); 354 angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType);
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D | formatutils.cpp | 2123 angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType) in GetVertexFormatID() argument 2127 return GetCurrentValueFormatID(currentValueType); in GetVertexFormatID() 2132 angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType) in GetCurrentValueFormatID() argument 2134 switch (currentValueType) in GetCurrentValueFormatID()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.cpp | 216 switch(attrib.currentValueType()) in prepareVertexData()
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D | Context.h | 196 GLenum currentValueType() const in currentValueType() function
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