Searched refs:current_language_feature (Results 1 – 1 of 1) sorted by relevance
5614 _language_feature current_language_feature = *language_feature_it; in iterate() local5616 bool structAllowed = isStructAllowed(current_shader_type, current_language_feature); in iterate()5634 getShaderBody(current_shader_type, current_language_feature, current_invalid_name.c_str()); in iterate()5675 << getLanguageFeatureName(current_language_feature) << " named [" in iterate()