Searched refs:current_shader (Results 1 – 4 of 4) sorted by relevance
/external/deqp-deps/amber/src/vkscript/ |
D | section_parser.cc | 162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local 186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections() 198 NameToNodeType(name, ¤t_type, ¤t_shader, ¤t_fmt); in SplitSections() 205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
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/external/mesa3d/src/amd/compiler/tests/ |
D | glsl_scraper.py | 241 self.current_shader.add_text(t) 260 self.current_shader = Shader(stage) 262 self.current_shader.finish_text(start_line, self.line_number) 264 self.shaders.append(self.current_shader) 265 self.current_shader = None
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_descriptors.c | 2714 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_gfx_resources_check_encrypted() local 2723 if (!current_shader[i]->cso) in si_gfx_resources_check_encrypted() 2730 current_shader[i]->cso->info.base.textures_used); in si_gfx_resources_check_encrypted() 2732 … u_bit_consecutive(0, current_shader[i]->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()
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D | si_state_shaders.c | 3222 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_destroy_shader_selector() local 3232 if (current_shader[sel->info.stage]->cso == sel) { in si_destroy_shader_selector() 3233 current_shader[sel->info.stage]->cso = NULL; in si_destroy_shader_selector() 3234 current_shader[sel->info.stage]->current = NULL; in si_destroy_shader_selector()
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