Searched refs:cz0 (Results 1 – 1 of 1) sorted by relevance
536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid() local552 if (isLinearRangeValid(prec, cz0, cz1, wBounds, result)) in is3DTrilinearFilterResultValid()