Searched refs:d3dBuffer (Results 1 – 3 of 3) sorted by relevance
403 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); in setVertexBuffers() local404 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()410 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); in setVertexBuffers() local411 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()422 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get()); in setIndexBuffer() local425 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()
405 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture() local406 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, in onCreateCompressedTexture()748 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in uploadToTexture() local749 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, tex, mipLevelCount, in uploadToTexture()1266 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onClearBackendTexture() local1267 cmdList->copyBufferToTexture(d3dBuffer, in onClearBackendTexture()1359 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onUpdateCompressedBackendTexture() local1360 cmdList->copyBufferToTexture(d3dBuffer, in onUpdateCompressedBackendTexture()
277 GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer); in uploadConstantData() local278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()