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Searched refs:d3dIndexBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp172 if (auto* d3dIndexBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get())) { in bindBuffers() local
173 SkASSERT(!d3dIndexBuffer->isCpuBuffer()); in bindBuffers()
174 SkASSERT(!d3dIndexBuffer->isMapped()); in bindBuffers()
175 const_cast<GrD3DBuffer*>(d3dIndexBuffer)->setResourceState( in bindBuffers()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2017 const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer(); in drawLineLoop() local
2020 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
2097 const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer(); in drawTriangleFan() local
2100 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()