Searched refs:d3dIndexBuffer (Results 1 – 2 of 2) sorted by relevance
172 if (auto* d3dIndexBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get())) { in bindBuffers() local173 SkASSERT(!d3dIndexBuffer->isCpuBuffer()); in bindBuffers()174 SkASSERT(!d3dIndexBuffer->isMapped()); in bindBuffers()175 const_cast<GrD3DBuffer*>(d3dIndexBuffer)->setResourceState( in bindBuffers()
2017 const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer(); in drawLineLoop() local2020 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()2097 const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer(); in drawTriangleFan() local2100 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()