Searched refs:d3dMapFlag (Results 1 – 1 of 1) sorted by relevance
1363 UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0); in map() local1366 mRenderer->mapResource(context, mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource)); in map()