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Searched refs:d3dMinFilter (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp302 D3DTEXTUREFILTERTYPE *d3dMinFilter, in ConvertMinFilter() argument
311 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()
315 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()
319 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()
323 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()
327 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()
331 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()
335 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()
356 *d3dMinFilter = D3DTEXF_ANISOTROPIC; in ConvertMinFilter()
Drenderer9_utils.h41 D3DTEXTUREFILTERTYPE *d3dMinFilter,
DRenderer9.cpp1014 D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; in setSamplerState() local
1016 gl_d3d9::ConvertMinFilter(samplerState.getMinFilter(), &d3dMinFilter, &d3dMipFilter, in setSamplerState()
1018 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); in setSamplerState()