Searched refs:d3dMinFilter (Results 1 – 3 of 3) sorted by relevance
302 D3DTEXTUREFILTERTYPE *d3dMinFilter, in ConvertMinFilter() argument311 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()315 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()319 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()323 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()327 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()331 *d3dMinFilter = D3DTEXF_LINEAR; in ConvertMinFilter()335 *d3dMinFilter = D3DTEXF_POINT; in ConvertMinFilter()356 *d3dMinFilter = D3DTEXF_ANISOTROPIC; in ConvertMinFilter()
41 D3DTEXTUREFILTERTYPE *d3dMinFilter,
1014 D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; in setSamplerState() local1016 gl_d3d9::ConvertMinFilter(samplerState.getMinFilter(), &d3dMinFilter, &d3dMipFilter, in setSamplerState()1018 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); in setSamplerState()