Searched refs:d3dRT (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 54 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBegin() local 55 if (d3dRT->numSamples() > 1) { in onBegin() 56 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 58 d3dRT->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 60 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin() 65 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin() 68 if (auto stencil = d3dRT->getStencilAttachment()) { in onBegin() 178 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBindPipeline() local 180 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(d3dRT, info); in onBindPipeline() 320 auto d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onClear() local [all …]
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D | GrD3DRenderTarget.cpp | 107 GrD3DRenderTarget* d3dRT; in MakeWrappedRenderTarget() local 119 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), msInfo, in MakeWrappedRenderTarget() 123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget() 127 return sk_sp<GrD3DRenderTarget>(d3dRT); in MakeWrappedRenderTarget()
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D | GrD3DGpu.cpp | 434 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); in onCopySurface() local 435 dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface() 442 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); in onCopySurface() local 443 srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()
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D | GrD3DCaps.cpp | 1053 GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; in makeDesc() local 1054 d3dRT->genKey(&b); in makeDesc()
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