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Searched refs:d3dResource (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp371 ID3D12Resource* d3dResource = d3dTex->d3dResource(); in onCreateCompressedTexture() local
372 SkASSERT(d3dResource); in onCreateCompressedTexture()
373 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); in onCreateCompressedTexture()
405 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture()
486 dstLocation.pResource = dstResource->d3dResource(); in copySurfaceAsCopyTexture()
491 srcLocation.pResource = srcResource->d3dResource(); in copySurfaceAsCopyTexture()
582 srcLocation.pResource = texResource->d3dResource(); in onReadPixels()
615 dstLocation.pResource = d3dBuf->d3dResource(); in onReadPixels()
684 ID3D12Resource* d3dResource = tex->d3dResource(); in uploadToTexture() local
685 SkASSERT(d3dResource); in uploadToTexture()
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DGrD3DCommandList.cpp177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture()
223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture()
224 ID3D12Resource* srcTexture = src->d3dResource(); in copyTextureToTexture()
252 ID3D12Resource* dstBuffer = dst->d3dResource(); in copyBufferToBuffer()
404 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
411 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
425 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()
461 argumentBuffer->d3dResource(), argumentBufferOffset, in executeIndirect()
534 commandList1->ResolveSubresourceRegion(dstTexture->d3dResource(), 0, dstX, dstY, in resolveSubresourceRegion()
535 srcTexture->d3dResource(), 0, srcRect, in resolveSubresourceRegion()
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DGrD3DBuffer.cpp105 barrier.pResource = this->d3dResource(); in setResourceState()
187 fStagingBuffer = static_cast<const GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in internalMap()
DGrD3DBuffer.h24 ID3D12Resource* d3dResource() const { in d3dResource() function
DGrD3DTextureResource.h34 ID3D12Resource* d3dResource() const { in d3dResource() function
DGrD3DTextureResource.cpp22 barrier.pResource = this->d3dResource(); in setResourceState()
DGrD3DTexture.cpp115 D3D12_RESOURCE_DESC desc = originalTexture->d3dResource()->GetDesc(); in MakeAliasingTexture()
DGrD3DResourceProvider.cpp278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()