Searched refs:d3dResource (Results 1 – 8 of 8) sorted by relevance
371 ID3D12Resource* d3dResource = d3dTex->d3dResource(); in onCreateCompressedTexture() local372 SkASSERT(d3dResource); in onCreateCompressedTexture()373 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); in onCreateCompressedTexture()405 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture()486 dstLocation.pResource = dstResource->d3dResource(); in copySurfaceAsCopyTexture()491 srcLocation.pResource = srcResource->d3dResource(); in copySurfaceAsCopyTexture()582 srcLocation.pResource = texResource->d3dResource(); in onReadPixels()615 dstLocation.pResource = d3dBuf->d3dResource(); in onReadPixels()684 ID3D12Resource* d3dResource = tex->d3dResource(); in uploadToTexture() local685 SkASSERT(d3dResource); in uploadToTexture()[all …]
177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture()223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture()224 ID3D12Resource* srcTexture = src->d3dResource(); in copyTextureToTexture()252 ID3D12Resource* dstBuffer = dst->d3dResource(); in copyBufferToBuffer()404 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()411 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()425 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()461 argumentBuffer->d3dResource(), argumentBufferOffset, in executeIndirect()534 commandList1->ResolveSubresourceRegion(dstTexture->d3dResource(), 0, dstX, dstY, in resolveSubresourceRegion()535 srcTexture->d3dResource(), 0, srcRect, in resolveSubresourceRegion()[all …]
105 barrier.pResource = this->d3dResource(); in setResourceState()187 fStagingBuffer = static_cast<const GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in internalMap()
24 ID3D12Resource* d3dResource() const { in d3dResource() function
34 ID3D12Resource* d3dResource() const { in d3dResource() function
22 barrier.pResource = this->d3dResource(); in setResourceState()
115 D3D12_RESOURCE_DESC desc = originalTexture->d3dResource()->GetDesc(); in MakeAliasingTexture()
278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()