Searched refs:d3dSamplerOffset (Results 1 – 1 of 1) sorted by relevance
1002 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState() local1003 int d3dSampler = index + d3dSamplerOffset; in setSamplerState()1046 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture() local1047 int d3dSampler = index + d3dSamplerOffset; in setTexture()