Searched refs:d3dSemantic (Results 1 – 3 of 3) sorted by relevance
160 int d3dSemantic = locationToSemantic[attribIndex]; in getInputLayout() local166 layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatID, in getInputLayout()
201 int d3dSemantic = locationToSemantic[locationIndex]; in SortAttributesByLayout() local202 if (sortedAttributesOut->size() <= static_cast<size_t>(d3dSemantic)) in SortAttributesByLayout()204 sortedAttributesOut->resize(d3dSemantic + 1); in SortAttributesByLayout()207 (*sortedD3DSemanticsOut)[d3dSemantic] = d3dSemantic; in SortAttributesByLayout()212 (*sortedAttributesOut)[d3dSemantic] = arrayAttrib; in SortAttributesByLayout()217 (*sortedAttributesOut)[d3dSemantic] = ¤tValueAttribs[locationIndex]; in SortAttributesByLayout()
1329 for (int d3dSemantic : mAttribLocationToD3DSemantic) in save() local1331 stream->writeInt(d3dSemantic); in save()3101 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex]; in updateCachedInputLayout() local3103 if (d3dSemantic != -1) in updateCachedInputLayout()3105 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1)) in updateCachedInputLayout()3107 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE); in updateCachedInputLayout()3109 mCachedInputLayout[d3dSemantic] = in updateCachedInputLayout()