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Searched refs:d3dState (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1313 const d3d11::DepthStencilState *d3dState = nullptr; in syncDepthStencilState() local
1314 ANGLE_TRY(mRenderer->getDepthStencilState(context, modifiedGLState, &d3dState)); in syncDepthStencilState()
1315 ASSERT(d3dState); in syncDepthStencilState()
1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState()