Searched refs:d3dState (Results 1 – 1 of 1) sorted by relevance
1313 const d3d11::DepthStencilState *d3dState = nullptr; in syncDepthStencilState() local1314 ANGLE_TRY(mRenderer->getDepthStencilState(context, modifiedGLState, &d3dState)); in syncDepthStencilState()1315 ASSERT(d3dState); in syncDepthStencilState()1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState()