Searched refs:d3dUniform (Results 1 – 1 of 1) sorted by relevance
244 D3DUniform *d3dUniform = nullptr; in encodeVariable() local248 d3dUniform = uniformMapEntry->second; in encodeVariable()252 d3dUniform = in encodeVariable()254 (*mUniformMapOut)[name] = d3dUniform; in encodeVariable()257 d3dUniform->registerElement = static_cast<unsigned int>( in encodeVariable()263 d3dUniform->mShaderRegisterIndexes[mShaderType] = reg; in encodeVariable()799 for (const D3DUniform *d3dUniform : mD3DUniforms) in updateSamplerMapping() local801 if (!d3dUniform->isSampler()) in updateSamplerMapping()804 int count = d3dUniform->getArraySizeProduct(); in updateSamplerMapping()808 if (!d3dUniform->isReferencedByShader(shaderType)) in updateSamplerMapping()[all …]