Searched refs:dFdy (Results 1 – 25 of 88) sorted by relevance
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66 fDerivativeY = dFdy(fY);76 v2DerivativeY = dFdy(v2Y);87 v3DerivativeY = dFdy(v3Y);98 v4DerivativeY = dFdy(v4Y);
9 dFdy(fY);
92 dFdy(3.2); // ERROR101 dFdy(3.2);
63 vec2 gradY = dFdy(coords2D);
129 const tcu::Vector<T, Size> dFdy[2] = in dFdyLocal() local135 outFragmentdFdy[0] = dFdy[0]; in dFdyLocal()136 outFragmentdFdy[1] = dFdy[1]; in dFdyLocal()137 outFragmentdFdy[2] = dFdy[0]; in dFdyLocal()138 outFragmentdFdy[3] = dFdy[1]; in dFdyLocal()
1 uniform half a; void main() { sk_FragColor.x = dFdy(a); }
4 (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = dFdy(1.0));
4 (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = -dFdy(1.0));
5 sk_FragColor.x = dFdy(a);
5 sk_FragColor.g = half(dFdy(1));
169 TIntermTyped *dFdy = in visitAggregateWithRotation() local175 TIntermBinary *rotatedFlippedDfdy = new TIntermBinary(multiplyOp, dFdy, multiplierY); in visitAggregateWithRotation()
32 SKSL_INTRINSIC(dFdy) \
174 dFdy()."236 - i965: Compute dFdy() correctly for FBOs.238 - i965: Avoid unnecessary recompiles for shaders that don't use dFdy().
37 - GLSL dFdx() and dFdy() work for fragment program inputs now
3 ERROR: 0:9: 'dFdy' : required extension not requested: GL_NV_compute_shader_derivatives
439 CASE(dFdy, 2),560 CASE(dFdy, 2),