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/external/deqp-deps/glslang/Test/
Dspv.computeShaderDerivatives.comp66 fDerivativeY = dFdy(fY);
76 v2DerivativeY = dFdy(v2Y);
87 v3DerivativeY = dFdy(v3Y);
98 v4DerivativeY = dFdy(v4Y);
Dspv.computeShaderDerivatives2.comp66 fDerivativeY = dFdy(fY);
76 v2DerivativeY = dFdy(v2Y);
87 v3DerivativeY = dFdy(v3Y);
98 v4DerivativeY = dFdy(v4Y);
D320.comp9 dFdy(fY);
D100.frag92 dFdy(3.2); // ERROR
101 dFdy(3.2);
Dspv.texture.frag63 vec2 gradY = dFdy(coords2D);
Dtexture.frag63 vec2 gradY = dFdy(coords2D);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.computeShaderDerivatives.comp66 fDerivativeY = dFdy(fY);
76 v2DerivativeY = dFdy(v2Y);
87 v3DerivativeY = dFdy(v3Y);
98 v4DerivativeY = dFdy(v4Y);
Dspv.computeShaderDerivatives2.comp66 fDerivativeY = dFdy(fY);
76 v2DerivativeY = dFdy(v2Y);
87 v3DerivativeY = dFdy(v3Y);
98 v4DerivativeY = dFdy(v4Y);
D320.comp9 dFdy(fY);
D100.frag92 dFdy(3.2); // ERROR
101 dFdy(3.2);
Dspv.texture.frag63 vec2 gradY = dFdy(coords2D);
Dtexture.frag63 vec2 gradY = dFdy(coords2D);
/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp129 const tcu::Vector<T, Size> dFdy[2] = in dFdyLocal() local
135 outFragmentdFdy[0] = dFdy[0]; in dFdyLocal()
136 outFragmentdFdy[1] = dFdy[1]; in dFdyLocal()
137 outFragmentdFdy[2] = dFdy[0]; in dFdyLocal()
138 outFragmentdFdy[3] = dFdy[1]; in dFdyLocal()
/external/skia/resources/sksl/intrinsics/
DDFdy.sksl1 uniform half a; void main() { sk_FragColor.x = dFdy(a); }
/external/skia/tests/sksl/shared/
DDerivativesFlipYStandaloneSettings.glsl4 (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = dFdy(1.0));
DDerivativesFlipY.glsl4 (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = -dFdy(1.0));
/external/skia/tests/sksl/intrinsics/
DDFdy.glsl5 sk_FragColor.x = dFdy(a);
/external/skia/resources/sksl/shared/
DDerivativesFlipY.sksl5 sk_FragColor.g = half(dFdy(1));
/external/angle/src/compiler/translator/tree_ops/
DRewriteDfdy.cpp169 TIntermTyped *dFdy = in visitAggregateWithRotation() local
175 TIntermBinary *rotatedFlippedDfdy = new TIntermBinary(multiplyOp, dFdy, multiplierY); in visitAggregateWithRotation()
/external/skia/src/sksl/
DSkSLIntrinsicList.h32 SKSL_INTRINSIC(dFdy) \
/external/mesa3d/docs/relnotes/
D8.0.5.rst174 dFdy()."
236 - i965: Compute dFdy() correctly for FBOs.
238 - i965: Avoid unnecessary recompiles for shaders that don't use dFdy().
D7.0.rst37 - GLSL dFdx() and dFdy() work for fragment program inputs now
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D320.comp.out3 ERROR: 0:9: 'dFdy' : required extension not requested: GL_NV_compute_shader_derivatives
/external/deqp-deps/glslang/Test/baseResults/
D320.comp.out3 ERROR: 0:9: 'dFdy' : required extension not requested: GL_NV_compute_shader_derivatives
/external/mesa3d/src/gallium/drivers/lima/ir/pp/
Ddisasm.c439 CASE(dFdy, 2),
560 CASE(dFdy, 2),

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