Searched refs:dawnFormat (Results 1 – 3 of 3) sorted by relevance
42 wgpu::TextureFormat dawnFormat; in isFormatTexturable() local43 return format.asDawnFormat(&dawnFormat); in isFormatTexturable()74 wgpu::TextureFormat dawnFormat; in isFormatRenderable() local75 if (!format.isValid() || sampleCount > 1 || !format.asDawnFormat(&dawnFormat)) { in isFormatRenderable()79 return GrDawnFormatIsRenderable(dawnFormat); in isFormatRenderable()101 wgpu::TextureFormat dawnFormat; in getRenderTargetSampleCount() local102 if (!backendFormat.asDawnFormat(&dawnFormat)) { in getRenderTargetSampleCount()105 return GrDawnFormatIsRenderable(dawnFormat) ? 1 : 0; in getRenderTargetSampleCount()135 wgpu::TextureFormat dawnFormat; in computeFormatKey() local136 SkAssertResult(format.asDawnFormat(&dawnFormat)); in computeFormatKey()[all …]
130 wgpu::TextureFormat dawnFormat; in GrBackendFormatBytesPerBlock() local131 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatBytesPerBlock()132 return GrDawnBytesPerBlock(dawnFormat); in GrBackendFormatBytesPerBlock()190 wgpu::TextureFormat dawnFormat; in GrBackendFormatStencilBits() local191 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatStencilBits()192 return GrDawnFormatStencilBits(dawnFormat); in GrBackendFormatStencilBits()
153 wgpu::TextureFormat dawnFormat; in isBGRA8() local154 format.asDawnFormat(&dawnFormat); in isBGRA8()155 return dawnFormat == wgpu::TextureFormat::BGRA8Unorm; in isBGRA8()