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Searched refs:dbgState (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp1452 auto dbgState = state->routine->dbgState; in setLocation() local
1453 auto alwaysTrap = *Pointer<Byte>(dbgState + OFFSET(Impl::Debugger::State, alwaysTrap)); in setLocation()
1454 auto traps = *Pointer<Pointer<Byte>>(dbgState + OFFSET(Impl::Debugger::State, traps)); in setLocation()
1458 rr::Call(&State::trap, state->routine->dbgState, index); in setLocation()
1834 state->routine->dbgState + OFFSET(Impl::Debugger::State, lastReachedDebugValues)); in process()
1950 …rr::Pointer<Byte> base = *rr::Pointer<rr::Pointer<Byte>>(state->routine->dbgState + OFFSET(Impl::D… in create()
2606 auto dbgState = rr::Call(&Impl::Debugger::State::create, dbg); in dbgBeginEmit() local
2608 routine->dbgState = dbgState; in dbgBeginEmit()
2616 auto globals = dbgState + OFFSET(Impl::Debugger::State, globals); in dbgBeginEmit()
2664 rr::Call(&Impl::Debugger::State::destroy, state->routine->dbgState); in dbgEndEmit()
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DSpirvShader.hpp1421 Pointer<Byte> dbgState; // Pointer to a debugger state. member in sw::SpirvRoutine