Searched refs:dccCompatible (Results 1 – 4 of 4) sorted by relevance
1193 if ((pInOut->flags.dccCompatible == FALSE) && in HwlSelectTileMode()2118 (flags.dccCompatible == TRUE) && in HwlPadDimensions()
569 if (AddrSurfInfoIn->flags.dccCompatible && (level == 0 || AddrDccOut->subLvlCompressible)) { in gfx6_compute_level()940 AddrSurfInfoIn.flags.dccCompatible = in gfx6_compute_surface()
510 … UINT_32 dccCompatible : 1; ///< VI: whether to make MSAA surface support dcc fast clear member
338 localIn.flags.dccPipeWorkaround = localIn.flags.dccCompatible; in ComputeSurfaceInfo()