/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 520 return deFloatExp2(inVal); in evaluateComp() 541 inMin = deFloatExp2(deFloatMax(outMin, rangeMin)); in transformValueRange() 542 inMax = deFloatExp2(deFloatMin(outMax, rangeMax)); in transformValueRange()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 303 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance() 304 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNd… in Texture2DShadowTestInstance() 733 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance() 734 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]-… in Texture2DArrayShadowTestInstance()
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D | vktTextureFilteringTests.cpp | 285 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance() 286 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNd… in Texture2DFilteringTestInstance() 778 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate() 779 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->g… in iterate() 984 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate() 985 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textu… in iterate() 986 …const float sZ = deFloatExp2(lodZ) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRen… in iterate()
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/external/angle/src/tests/deqp_support/ |
D | glcShaderConstExprTests_override.cpp | 390 {"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatExp2(6.7f)}}, in init() 524 {"exp2", "exp2(${T} (2.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatExp2(2.1f)}}, in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderConstExprTests.cpp | 354 …{ "exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatExp2(6.7… in init() 392 …{ "exp2", "exp2(${T} (2.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatExp2(2.1f) … in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 252 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 253 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 878 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() 879 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().… in iterate() 1122 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate() 1123 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefText… in iterate() 1124 …const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_grad… in iterate()
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D | es3fTextureShadowTests.cpp | 304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 305 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init() 862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init()
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D | es3fShaderConstExprTests.cpp | 101 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderConstExprTests.cpp | 94 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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D | es2fTextureFilteringTests.cpp | 234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 235 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 121 DE_INLINE float deFloatExp2 (float a) { return (float)exp(a * DE_LOG_2); } in deFloatExp2() function
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 471 TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2)
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 630 …const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture(… in iterate() 631 …const float sY = deFloatExp2(lodY) * float(VIEWPORT_HEIGHT) / float(m_gradientTex->getRefTexture()… in iterate() 632 …const float sZ = deFloatExp2(lodZ) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture().… in iterate()
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