Searched refs:deRandom_getFloat (Results 1 – 8 of 8) sorted by relevance
50 float deRandom_getFloat (deRandom* rnd);
78 float deRandom_getFloat (deRandom* rnd) in deRandom_getFloat() function
56 deBool isSingle = deRandom_getFloat(&rnd) < 0.25f; in deTimer_selfTest()
44 float getFloat (void) { return deRandom_getFloat(&m_rnd); } in getFloat()
228 return GLValue::Float::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())); in getRandom()284 GLValue::Half h = GLValue::Half::create(fMin + deRandom_getFloat(&rnd) * (fMax - fMin)); in getRandom()312 …return GLValue::Double::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())… in getRandom()
675 return GLValue::Float::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())); in getRandom()684 …return GLValue::Double::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())… in getRandom()740 GLValue::Half h = GLValue::Half::create(fMin + deRandom_getFloat(&rnd) * (fMax - fMin)); in getRandom()
819 vbuf[i] = deRandom_getFloat(&rnd)*2.0f - 1.0f; in iterate()
825 colorData.push_back(deRandom_getFloat(&random)); in generateColorData()