Searched refs:debugShaderPrecision (Results 1 – 3 of 3) sorted by relevance
22 TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {} in TPragma()23 TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {} in TPragma()27 bool debugShaderPrecision; member
112 mPragma.debugShaderPrecision = true; in handlePragma()114 mPragma.debugShaderPrecision = false; in handlePragma()
690 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && in checkAndSimplifyAST()1270 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()