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Searched refs:debug_message (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.c690 if (!dbg->debug_message) in iris_shader_debug_log()
694 dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_SHADER_INFO, fmt, args); in iris_shader_debug_log()
713 if (dbg->debug_message) { in iris_shader_perf_log()
714 dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_PERF_INFO, fmt, args); in iris_shader_perf_log()
/external/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_fence.c197 if (debug && debug->debug_message) in nouveau_fence_wait()
205 if (debug && debug->debug_message) in nouveau_fence_wait()
/external/mesa3d/src/util/
Du_debug.c76 if (cb && cb->debug_message) in _pipe_debug_message()
77 cb->debug_message(cb->data, id, type, fmt, args); in _pipe_debug_message()
Du_debug.h267 if ((cb) && (cb)->debug_message) { \
/external/mesa3d/src/gallium/frontends/clover/core/
Dqueue.cpp55 cb.debug_message = &debug_notify_callback; in command_queue()
/external/mesa3d/src/mesa/state_tracker/
Dst_debug.c144 cb.debug_message = st_debug_message; in st_update_debug_callback()
/external/mesa3d/src/gallium/auxiliary/util/
Du_async_debug.c84 adbg->base.debug_message = u_async_debug_message; in u_async_debug_init()
Du_threaded_context.c1966 if (cb && cb->debug_message && !cb->async) in tc_set_debug_callback()
/external/mesa3d/src/gallium/include/pipe/
Dp_state.h939 void (*debug_message)(void *data, member
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h433 if (unlikely(vc4->debug.debug_message)) \
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h577 if (unlikely(v3d->debug.debug_message)) \
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_compute.c119 assert(!debug->debug_message || debug->async); in si_create_compute_state_async()
Dsi_state_shaders.c2432 assert(!debug->debug_message || debug->async); in si_init_shader_selector_async()
2572 bool debug = (sctx->debug.debug_message && !sctx->debug.async) || sctx->is_debug || in si_schedule_initial_compile()
2906 if (sel && cache_hit && sctx->debug.debug_message) { in si_create_shader()
Dsi_shader.c933 if (debug && debug->debug_message) { in si_shader_dump_disassembly()
1882 if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) { in si_llvm_compile_shader()