Searched refs:debug_message (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.c | 690 if (!dbg->debug_message) in iris_shader_debug_log() 694 dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_SHADER_INFO, fmt, args); in iris_shader_debug_log() 713 if (dbg->debug_message) { in iris_shader_perf_log() 714 dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_PERF_INFO, fmt, args); in iris_shader_perf_log()
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_fence.c | 197 if (debug && debug->debug_message) in nouveau_fence_wait() 205 if (debug && debug->debug_message) in nouveau_fence_wait()
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/external/mesa3d/src/util/ |
D | u_debug.c | 76 if (cb && cb->debug_message) in _pipe_debug_message() 77 cb->debug_message(cb->data, id, type, fmt, args); in _pipe_debug_message()
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D | u_debug.h | 267 if ((cb) && (cb)->debug_message) { \
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/external/mesa3d/src/gallium/frontends/clover/core/ |
D | queue.cpp | 55 cb.debug_message = &debug_notify_callback; in command_queue()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_debug.c | 144 cb.debug_message = st_debug_message; in st_update_debug_callback()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_async_debug.c | 84 adbg->base.debug_message = u_async_debug_message; in u_async_debug_init()
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D | u_threaded_context.c | 1966 if (cb && cb->debug_message && !cb->async) in tc_set_debug_callback()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_state.h | 939 void (*debug_message)(void *data, member
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_context.h | 433 if (unlikely(vc4->debug.debug_message)) \
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_context.h | 577 if (unlikely(v3d->debug.debug_message)) \
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_compute.c | 119 assert(!debug->debug_message || debug->async); in si_create_compute_state_async()
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D | si_state_shaders.c | 2432 assert(!debug->debug_message || debug->async); in si_init_shader_selector_async() 2572 bool debug = (sctx->debug.debug_message && !sctx->debug.async) || sctx->is_debug || in si_schedule_initial_compile() 2906 if (sel && cache_hit && sctx->debug.debug_message) { in si_create_shader()
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D | si_shader.c | 933 if (debug && debug->debug_message) { in si_shader_dump_disassembly() 1882 if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) { in si_llvm_compile_shader()
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