Searched refs:decalY (Results 1 – 1 of 1) sorted by relevance
106 bool decalY = textureDomain.modeY() == kDecal_Mode; in sampleTexture() local107 if ((decalX || decalY) && !fDecalUni.isValid()) { in sampleTexture()149 if (decalX || decalY) { in sampleTexture()153 if (decalX && decalY) { in sampleTexture()161 SkASSERT(decalY); in sampleTexture()