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Searched refs:defaultBlockId (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp555 auto defaultBlockId = Block::ID(block.branchInstruction.word(2)); in EmitSwitch() local
557 state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); in EmitSwitch()