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Searched refs:defaultDSState (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3361 const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); in CaptureMidExecutionSetup() local
3363 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()
3368 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()
3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()
3378 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()
3387 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()
3388 defaultDSState.stencilMask != currentDSState.stencilMask || in CaptureMidExecutionSetup()
3398 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()
3399 defaultDSState.stencilMask != currentDSState.stencilMask || in CaptureMidExecutionSetup()
3406 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup()
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