Searched refs:defaultDSState (Results 1 – 1 of 1) sorted by relevance
3361 const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); in CaptureMidExecutionSetup() local3363 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()3368 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()3378 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()3387 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()3388 defaultDSState.stencilMask != currentDSState.stencilMask || in CaptureMidExecutionSetup()3398 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()3399 defaultDSState.stencilMask != currentDSState.stencilMask || in CaptureMidExecutionSetup()3406 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup()[all …]