Searched refs:defaultLaneMask (Results 1 – 1 of 1) sorted by relevance
540 SIMD::Int defaultLaneMask = state->activeLaneMask(); in EmitSwitch() local552 defaultLaneMask &= ~caseLabelMatch; in EmitSwitch()556 SPIRV_SHADER_DBG("default: {0}", defaultLaneMask); in EmitSwitch()557 state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); in EmitSwitch()