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Searched refs:defaultLaneMask (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp540 SIMD::Int defaultLaneMask = state->activeLaneMask(); in EmitSwitch() local
552 defaultLaneMask &= ~caseLabelMatch; in EmitSwitch()
556 SPIRV_SHADER_DBG("default: {0}", defaultLaneMask); in EmitSwitch()
557 state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); in EmitSwitch()