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Searched refs:defaultVertexExecutable (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait() local
1842 if (defaultVertexExecutable) in wait()
1844 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()
1852 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS)); in wait()