Searched refs:defaultVertexExecutable (Results 1 – 1 of 1) sorted by relevance
1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait() local1842 if (defaultVertexExecutable) in wait()1844 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()1852 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS)); in wait()