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Searched refs:defineConstantf (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStencilPathShader.cpp370 args.fVertBuilder->defineConstantf("int", "kMaxVertexID", "%i", 1 << kMaxResolveLevel); in onEmitCode()
371 args.fVertBuilder->defineConstantf("float", "kInverseMaxVertexID", in onEmitCode()
DGrStrokeTessellateShader.cpp106 v->defineConstantf("float", "kParametricEpsilon", "1.0 / (%i * 128)", in onEmitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.h82 void defineConstantf(const char* type, const char* name, const char* fmt, ...) { in defineConstantf() function
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h87 void defineConstantf(const char* type, const char* name, const char* fmt, ...) { in defineConstantf() function