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Searched refs:deleteObject (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DResourceManager.cpp82 void TypedResourceManager<ResourceType, ImplT, IDType>::deleteObject(const Context *context, in deleteObject() function in gl::TypedResourceManager
174 deleteObject(context, &mShaders, shader); in deleteShader()
191 deleteObject(context, &mPrograms, program); in deleteProgram()
195 void ShaderProgramManager::deleteObject(const Context *context, in deleteObject() function in gl::ShaderProgramManager
DResourceManager.h71 void deleteObject(const Context *context, IDType handle);
179 void deleteObject(const Context *context,
DContext.cpp921 mState.mBufferManager->deleteObject(this, bufferName); in deleteBuffer()
941 mState.mTextureManager->deleteObject(this, texture); in deleteTexture()
951 mState.mRenderbufferManager->deleteObject(this, renderbuffer); in deleteRenderbuffer()
960 mState.mSyncManager->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync))); in deleteSync()
971 mState.mProgramPipelineManager->deleteObject(this, pipelineID); in deleteProgramPipeline()
999 mState.mFramebufferManager->deleteObject(this, framebuffer); in deleteFramebuffer()
7757 mState.mSamplerManager->deleteObject(this, sampler); in deleteSamplers()