Searched refs:deleteObject (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/ |
D | ResourceManager.cpp | 82 void TypedResourceManager<ResourceType, ImplT, IDType>::deleteObject(const Context *context, in deleteObject() function in gl::TypedResourceManager 174 deleteObject(context, &mShaders, shader); in deleteShader() 191 deleteObject(context, &mPrograms, program); in deleteProgram() 195 void ShaderProgramManager::deleteObject(const Context *context, in deleteObject() function in gl::ShaderProgramManager
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D | ResourceManager.h | 71 void deleteObject(const Context *context, IDType handle); 179 void deleteObject(const Context *context,
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D | Context.cpp | 921 mState.mBufferManager->deleteObject(this, bufferName); in deleteBuffer() 941 mState.mTextureManager->deleteObject(this, texture); in deleteTexture() 951 mState.mRenderbufferManager->deleteObject(this, renderbuffer); in deleteRenderbuffer() 960 mState.mSyncManager->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync))); in deleteSync() 971 mState.mProgramPipelineManager->deleteObject(this, pipelineID); in deleteProgramPipeline() 999 mState.mFramebufferManager->deleteObject(this, framebuffer); in deleteFramebuffer() 7757 mState.mSamplerManager->deleteObject(this, sampler); in deleteSamplers()
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