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Searched refs:densityE (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp171 float4 densityE; member
DPixelProcessor.cpp923 fog.densityE = replicate(-fogDensity * 1.442695f); // 1/e^x = 2^(-x*1.44) in setFogDensity()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp526 o[Fog].x = exponential2(f * *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)), true); in pipeline()
DPixelRoutine.cpp646 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)); in pixelFog()