Searched refs:depthAt0 (Results 1 – 3 of 3) sorted by relevance
227 uint32_t depthAt0() const { return depth(kZeroNativeMipLevel); } in depthAt0() function
1040 static_cast<int>(srcTexture->depthAt0()));2683 uint32_t threadsPerZ = std::max(slices, firstMipView->depthAt0());
1183 uint32_t prevLevelDepth = mNativeTexture->depthAt0();