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Searched refs:depthAt0 (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_resources.h227 uint32_t depthAt0() const { return depth(kZeroNativeMipLevel); } in depthAt0() function
Dmtl_render_utils.mm1040 static_cast<int>(srcTexture->depthAt0()));
2683 uint32_t threadsPerZ = std::max(slices, firstMipView->depthAt0());
DTextureMtl.mm1183 uint32_t prevLevelDepth = mNativeTexture->depthAt0();