/external/angle/src/libANGLE/renderer/ |
D | Format.h | 39 GLuint depthBits, 96 GLuint depthBits; member 122 GLuint depthBits, in GetChannelCount() argument 126 (alphaBits > 0 ? 1 : 0) + (luminanceBits > 0 ? 1 : 0) + (depthBits > 0 ? 1 : 0) + in GetChannelCount() 143 GLuint depthBits, in Format() argument 166 depthBits(depthBits), in Format() 175 depthBits, in Format() 187 return depthBits > 0 || stencilBits > 0; in hasDepthOrStencilBits()
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D | d3d_format.cpp | 31 depthBits(0), in D3DFormat() 44 GLuint depthBits, in D3DFormat() argument 55 depthBits(depthBits), in D3DFormat()
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D | d3d_format.h | 28 GLuint depthBits, 44 GLuint depthBits; member
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits() argument 74 *depthBits = getNumDepthBits(combinedFormat); in getDepthStencilBits() 135 const int depthBits = getNumDepthBits(combinedFormat); in chooseDepthStencilFormat() local 138 if (config.depthBits != glu::RenderConfig::DONT_CARE && in chooseDepthStencilFormat() 139 config.depthBits != depthBits) in chooseDepthStencilFormat() 220 int depthBits = 0; in createFramebuffer() local 255 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); in createFramebuffer() 277 if (depthBits > 0) in createFramebuffer() 292 …m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numS… in createFramebuffer()
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D | gluRenderConfig.hpp | 88 int depthBits; member 105 , depthBits (DONT_CARE) in RenderConfig()
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D | gluRenderConfig.cpp | 39 config->depthBits == RenderConfig::DONT_CARE && in parseConfigBitsFromName() 87 config->depthBits = depthCfgs[ndx].depthSize; in parseConfigBitsFromName()
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/external/mesa3d/src/amd/addrlib/src/core/ |
D | addrlib.cpp | 531 UINT_32 depthBits = 0; in Flt32ToDepthPixel() local 537 depthBits = 16; in Flt32ToDepthPixel() 544 depthBits = 24; in Flt32ToDepthPixel() 548 depthBits = 32; in Flt32ToDepthPixel() 552 depthBits = 32; in Flt32ToDepthPixel() 571 pOut->depthBits = depthBits; in Flt32ToDepthPixel()
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/external/deqp/framework/common/ |
D | tcuRenderTarget.cpp | 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int st… in RenderTarget() argument 43 , m_depthBits (depthBits) in RenderTarget()
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D | tcuRenderTarget.hpp | 39 …RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBi…
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/external/deqp/external/openglcts/modules/common/ |
D | glcConfigList.hpp | 105 , depthBits(depthBits_) in AOSPConfig() 119 , depthBits(0) in AOSPConfig() 132 deInt32 depthBits; member
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/external/mesa3d/src/mesa/swrast/ |
D | s_linetemp.h | 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME() local 80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; in NAME() 86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME() local 247 if (depthBits <= 16) { in NAME()
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D | s_renderbuffer.c | 295 GLuint depthBits) in add_depth_renderbuffer() argument 299 if (depthBits > 32) { in add_depth_renderbuffer() 313 if (depthBits <= 16) { in add_depth_renderbuffer() 316 else if (depthBits <= 24) { in add_depth_renderbuffer() 508 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers() 519 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers() 520 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); in _swrast_add_soft_renderbuffers()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 177 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil… 277 int depthBits = renderTarget.getDepthBits(); in iterate() local 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); in iterate() 308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); in iterate() 309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); in iterate() 387 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targ… 398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps() argument 400 m_genOps(dst, stencilBits, depthBits, targetStencil); in genOps() 412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ in init() 414 DE_UNREF(stencilBits && depthBits); \ in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 180 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil… 280 int depthBits = renderTarget.getDepthBits(); in iterate() local 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); in iterate() 311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); in iterate() 312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); in iterate() 390 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targ… 401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps() argument 403 m_genOps(dst, stencilBits, depthBits, targetStencil); in genOps() 415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ in init() 417 DE_UNREF(stencilBits && depthBits); \ in init()
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/external/mesa3d/src/gallium/frontends/osmesa/ |
D | osmesa.c | 562 OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits, in OSMesaCreateContextExt() argument 570 attribs[n++] = depthBits; in OSMesaCreateContextExt() 595 int depthBits = 0, stencilBits = 0, accumBits = 0; in OSMesaCreateContextAttribs() local 625 depthBits = attribList[i+1]; in OSMesaCreateContextAttribs() 626 if (depthBits < 0) in OSMesaCreateContextAttribs() 672 if (depthBits > 0 && stencilBits > 0) { in OSMesaCreateContextAttribs() 678 else if (depthBits >= 24) { in OSMesaCreateContextAttribs() 681 else if (depthBits >= 16) { in OSMesaCreateContextAttribs()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilFormatsTest.cpp | 21 int depthBits; member 275 if (type.depthBits > 0 && type.stencilBits > 0 && !supportPackedDepthStencilFramebuffer) in depthStencilReadbackCase() 292 GLint depthBits = 0; in depthStencilReadbackCase() local 293 glGetIntegerv(GL_DEPTH_BITS, &depthBits); in depthStencilReadbackCase() 294 EXPECT_GE(depthBits, type.depthBits); in depthStencilReadbackCase() 506 int depthBits; in TEST_P() member 608 if (type.depthBits > 0 && type.stencilBits > 0 && !supportPackedDepthStencilFramebuffer) in TEST_P() 626 GLint depthBits = 0; in TEST_P() local 627 glGetIntegerv(GL_DEPTH_BITS, &depthBits); in TEST_P() 628 EXPECT_GE(depthBits, type.depthBits); in TEST_P()
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/external/deqp/framework/platform/win32/ |
D | tcuWGL.hpp | 122 int depthBits; member in tcu::wgl::PixelFormatInfo 153 , depthBits (0) in PixelFormatInfo()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 219 int depthBits = 0; 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 255 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, &depthBits); 266 if (depthBits > 0) 281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
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/external/mesa3d/src/mesa/drivers/osmesa/ |
D | osmesa.c | 234 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { in osmesa_choose_line_function() 350 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { in osmesa_choose_triangle_function() 654 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, in OSMesaCreateContextExt() argument 662 attribs[n++] = depthBits; in OSMesaCreateContextExt() 686 GLint depthBits = 0, stencilBits = 0, accumBits = 0; in OSMesaCreateContextAttribs() local 710 depthBits = attribList[i+1]; in OSMesaCreateContextAttribs() 711 if (depthBits < 0) in OSMesaCreateContextAttribs() 824 depthBits, in OSMesaCreateContextAttribs() 870 osmesa->gl_visual->depthBits > 0, in OSMesaCreateContextAttribs() 1185 if (c->gl_visual->depthBits <= 16) in OSMesaGetDepthBuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 272 if (visual->depthBits == 24 && visual->stencilBits == 8) { in nouveau_create_buffer() 277 } else if (visual->depthBits == 24) { in nouveau_create_buffer() 281 } else if (visual->depthBits == 16) { in nouveau_create_buffer()
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D | nv04_state_raster.c | 150 if (ctx->Depth.Test && fb->Visual.depthBits > 0) in nv04_emit_control() 152 if (ctx->Depth.Mask && fb->Visual.depthBits > 0) in nv04_emit_control()
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/external/mesa3d/src/glx/apple/ |
D | apple_visual.c | 142 if (mode->depthBits > 0) { in apple_visual_create_pfobj() 144 attr[numattr++] = mode->depthBits; in apple_visual_create_pfobj()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 396 tcu::TextureFormat getDepthFormat (const int depthBits) in getDepthFormat() argument 398 switch (depthBits) in getDepthFormat() 419 …DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stenc… in renderReference() argument 446 if (depthBits > 0) in renderReference() 448 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); in renderReference() 742 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); in executeForContexts() local 760 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage; in executeForContexts() 829 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1, subpixelBits); in executeForContexts() 949 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); in executeForContexts() local 972 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage; in executeForContexts() [all …]
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_utils.h | 78 return actualAngleFormat().depthBits && actualAngleFormat().stencilBits; in hasDepthAndStencilBits() 82 return actualAngleFormat().depthBits || actualAngleFormat().stencilBits; in hasDepthOrStencilBits()
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/external/deqp/framework/platform/surfaceless/ |
D | tcuSurfacelessPlatform.cpp | 261 config.depthBits, in EglRenderContext() 335 frame_buffer_attribs.push_back(config.depthBits); in EglRenderContext() 368 (glu::RenderConfig::DONT_CARE == config.depthBits || depth == config.depthBits) && in EglRenderContext()
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