Searched refs:depthBlit (Results 1 – 4 of 4) sorted by relevance
177 bool depthBlit,
844 bool depthBlit, in blitWithCommand() argument852 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitWithCommand()861 if (!depthBlit) in blitWithCommand()
3536 bool depthBlit, in blitRenderbufferRect() argument3542 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitRenderbufferRect()3559 ANGLE_TRY(resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit, in blitRenderbufferRect()3584 ASSERT(depthBlit || stencilBlit); in blitRenderbufferRect()3706 (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit); in blitRenderbufferRect()3712 !colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy)) in blitRenderbufferRect()3763 if (depthBlit && stencilBlit) in blitRenderbufferRect()3769 else if (depthBlit) in blitRenderbufferRect()
368 bool depthBlit,