Home
last modified time | relevance | path

Searched refs:depthBufferFloat2NV (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h147 bool depthBufferFloat2NV = false; member
DCaps.cpp851 depthBufferFloat2NV = DetermineDepthBufferFloat2Support(textureCaps); in setTextureExtensionSupport()
930 map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV); in GetExtensionInfoMap()
Dformatutils.cpp1043depthBufferFloat2NV>, AlwaysSupported, … in BuildInternalFormatInfoMap()
DvalidationES2.cpp1276 if (!context->getExtensions().depthBufferFloat2NV) in ValidateES2TexImageParametersBase()
DvalidationES.cpp186 context->getExtensions().depthBufferFloat2NV && (info->componentCount == 1); in ValidReadPixelsFloatDepthType()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm905 mNativeExtensions.depthBufferFloat2NV = false;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1666 extensions->depthBufferFloat2NV = false; in GenerateCaps()