Searched refs:depthCopy (Results 1 – 1 of 1) sorted by relevance
1006 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local1007 if (!depthCopy) { in _mesa_pack_depth_span()1013 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); in _mesa_pack_depth_span()1014 _mesa_scale_and_bias_depth(ctx, n, depthCopy); in _mesa_pack_depth_span()1015 depthSpan = depthCopy; in _mesa_pack_depth_span()1129 free(depthCopy); in _mesa_pack_depth_span()1144 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local1148 if (!depthCopy || !stencilCopy) { in _mesa_pack_depth_stencil_span()1150 free(depthCopy); in _mesa_pack_depth_stencil_span()1156 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()[all …]