Searched refs:depthFail (Results 1 – 4 of 4) sorted by relevance
505 bool depthFail = false; in iterate() local531 depthFail = true; in iterate()536 if (depthFail) in iterate()544 if (fail || depthFail) in iterate()
2722 const bool depthFail = (subCaseIdx > 0); // depthFail would be the second variant. in createExtendedDynamicStateTests() local2723 … const bool globalPass = (wouldPass && !depthFail); // Global result of the stencil+depth test. in createExtendedDynamicStateTests()2772 if (depthFail) in createExtendedDynamicStateTests()2826 if (depthFail) in createExtendedDynamicStateTests()2848 + "_" + (wouldPass ? (depthFail ? "depthfail" : "pass") : "fail"); in createExtendedDynamicStateTests()
246 stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.depthFail); in UnpackStencilState()1624 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, VK_STENCIL_OP_KEEP); in initDefaults()1631 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, VK_STENCIL_OP_KEEP); in initDefaults()2404 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, depthFailOp); in setStencilFrontOps()2413 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, depthFailOp); in setStencilBackOps()
421 uint8_t depthFail : 4; member