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Searched refs:depthFront (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp454 float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f); in setViewportState() local
461 mCurDepthFront = depthFront; in setViewportState()
484 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewportState()
485 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewportState()
486 pc.depthFront[2] = depthFront; in setViewportState()
DStateManager9.h32 float depthFront[4]; member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h92 depthFront{.0f},
100 float depthFront[4]; member
DStateManager11.cpp523 mPixel.depthFront[0] = (zFar - zNear) * 0.5f; in onViewportChange()
524 mPixel.depthFront[1] = (zNear + zFar) * 0.5f; in onViewportChange()