Searched refs:depthFront (Results 1 – 4 of 4) sorted by relevance
454 float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f); in setViewportState() local461 mCurDepthFront = depthFront; in setViewportState()484 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewportState()485 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewportState()486 pc.depthFront[2] = depthFront; in setViewportState()
32 float depthFront[4]; member
92 depthFront{.0f},100 float depthFront[4]; member
523 mPixel.depthFront[0] = (zFar - zNear) * 0.5f; in onViewportChange()524 mPixel.depthFront[1] = (zNear + zFar) * 0.5f; in onViewportChange()