Searched refs:depthMaxF (Results 1 – 1 of 1) sorted by relevance
207 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local209 z[i] = (GLuint) (depth[i] * depthMaxF); in scale_and_bias_z()214 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local217 d = SATURATE(d) * depthMaxF; in scale_and_bias_z()218 if (d >= depthMaxF) in scale_and_bias_z()