Home
last modified time | relevance | path

Searched refs:depthMaxF (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_copypix.c207 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local
209 z[i] = (GLuint) (depth[i] * depthMaxF); in scale_and_bias_z()
214 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local
217 d = SATURATE(d) * depthMaxF; in scale_and_bias_z()
218 if (d >= depthMaxF) in scale_and_bias_z()