Searched refs:depthPassOp (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 80 deUint32 depthPassOp; member 90 , depthPassOp (0) in StencilParams() 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" in operator <<() 359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; in generateStencilVisualizeCommands() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 768 …params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; in init() 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 948 params.stencil[visible].depthPassOp = stencilOps[dPass].op; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 174 …apper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 80 deUint32 depthPassOp; member 90 , depthPassOp (0) in StencilParams() 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" in operator <<() 359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; in generateStencilVisualizeCommands() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 768 …params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; in init() 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 948 params.stencil[visible].depthPassOp = stencilOps[dPass].op; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 174 …apper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setGLState()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 65 deUint32 depthPassOp; member 75 , depthPassOp (0) in StencilState()
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D | glsInteractionTestUtil.cpp | 179 …state.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
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