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Searched refs:depthPassOp (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp80 deUint32 depthPassOp; member
90 , depthPassOp (0) in StencilParams()
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" in operator <<()
359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; in generateStencilVisualizeCommands()
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
768 …params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; in init()
885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
948 params.stencil[visible].depthPassOp = stencilOps[dPass].op; in init()
[all …]
Des3fRandomFragmentOpTests.cpp84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
174 …apper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setGLState()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp80 deUint32 depthPassOp; member
90 , depthPassOp (0) in StencilParams()
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" in operator <<()
359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; in generateStencilVisualizeCommands()
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
768 …params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; in init()
885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
948 params.stencil[visible].depthPassOp = stencilOps[dPass].op; in init()
[all …]
Des2fRandomFragmentOpTests.cpp84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
174 …apper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setGLState()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp65 deUint32 depthPassOp; member
75 , depthPassOp (0) in StencilState()
DglsInteractionTestUtil.cpp179 …state.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
DglsFragOpInteractionCase.cpp245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()