Searched refs:depthPitchB (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 109 …>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 174 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 306 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); /… in rasterize()
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D | Renderer.hpp | 196 int depthPitchB; member
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D | Renderer.cpp | 665 data->depthPitchB = context->depthBuffer->getInternalPitchB(); in draw()
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 88 …data + OFFSET(DrawData, depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); in rasterize() 221 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)) << (1 + clusterCountLog2); // FIXM… in rasterize()
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D | Renderer.hpp | 101 int depthPitchB; member
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D | Renderer.cpp | 399 data->depthPitchB = attachments.depthBuffer->rowPitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); in draw()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 441 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); in depthTest32F() 518 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); in depthTest16() 637 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); in writeDepth32F() 669 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); in writeDepth16()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 415 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in depthTest() 686 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in writeDepth()
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