/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 23 float depthRange[4]; member 30 float depthRange[4]; member
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D | StateManager9.cpp | 488 vc.depthRange[0] = actualZNear; in setViewportState() 489 vc.depthRange[1] = actualZFar; in setViewportState() 490 vc.depthRange[2] = actualZFar - actualZNear; in setViewportState() 492 pc.depthRange[0] = actualZNear; in setViewportState() 493 pc.depthRange[1] = actualZFar; in setViewportState() 494 pc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 67 : depthRange{.0f}, in Vertex() 75 float depthRange[4]; member 90 : depthRange{.0f}, in Pixel() 98 float depthRange[4]; member
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D | StateManager11.cpp | 526 mVertex.depthRange[0] = zNear; in onViewportChange() 527 mVertex.depthRange[1] = zFar; in onViewportChange() 528 mVertex.depthRange[2] = zFar - zNear; in onViewportChange() 530 mPixel.depthRange[0] = zNear; in onViewportChange() 531 mPixel.depthRange[1] = zFar; in onViewportChange() 532 mPixel.depthRange[2] = zFar - zNear; in onViewportChange()
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/external/angle/src/compiler/translator/tree_util/ |
D | DriverUniform.cpp | 250 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local 252 return new TIntermBinary(EOpIndexDirectStruct, depthRange, CreateIndexNode(3)); in getDepthRangeReservedFieldRef()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper 253 m_gl.depthRange(near, far); in depthRange()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 412 Float D = *Pointer<Float>(data + OFFSET(DrawData, depthRange)) / (x1 * y2 - x2 * y1); in generate() 423 …C = z0 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(Draw… in generate() 455 …Float Z1 = z1 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate() 456 …Float Z2 = z2 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 90 float depthRange; member
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local 457 depthRange->setQualifier(EvqUniform); in InsertBuiltInFunctions() 458 symbolTable.insert(COMMON_BUILTINS, depthRange); in InsertBuiltInFunctions()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 188 float depthRange; member
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 422 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); in generate() 454 …C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET… in generate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 132 virtual void depthRange (double n, double f);
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D | sglrContext.hpp | 120 virtual void depthRange (double n, double f) = DE_NULL;
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D | sglrGLContext.cpp | 525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
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D | sglrReferenceContext.hpp | 685 virtual void depthRange (double n, double f);
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 394 ctx.depthRange(0, 1);
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 1599 // uniform depthRange.reserved 2173 mDriverUniforms.depthRange[0] = depthRangeNear; 2174 mDriverUniforms.depthRange[1] = depthRangeFar; 2175 mDriverUniforms.depthRange[2] = depthRangeDiff; 2176 mDriverUniforms.depthRange[3] = NeedToInvertDepthRange(depthRangeNear, depthRangeFar) ? -1 : 1;
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D | ContextMtl.h | 500 float depthRange[4]; member
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL31.inl | 66 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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D | glwInitGL30.inl | 65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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D | glwFunctions.inl | 159 glDepthRangeFunc depthRange; variable
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D | glwInitGL32.inl | 68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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D | glwInitGL33.inl | 71 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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/external/angle/src/libANGLE/ |
D | Context_gl_1_autogen.h | 57 void depthRange(GLdouble n, GLdouble f); \
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.h | 40 PFNGLDEPTHRANGEPROC depthRange = nullptr; variable
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