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Searched refs:depthRangeFar (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm2153 float depthRangeFar = mState.getFarPlane();
2154 float depthRangeDiff = depthRangeFar - depthRangeNear;
2174 mDriverUniforms.depthRange[1] = depthRangeFar;
2176 mDriverUniforms.depthRange[3] = NeedToInvertDepthRange(depthRangeNear, depthRangeFar) ? -1 : 1;
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp4798 float depthRangeFar = mState.getFarPlane(); in handleDirtyGraphicsDriverUniforms() local
4799 float depthRangeDiff = depthRangeFar - depthRangeNear; in handleDirtyGraphicsDriverUniforms()
4812 {depthRangeNear, depthRangeFar, depthRangeDiff, 0.0f}}; in handleDirtyGraphicsDriverUniforms()