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Searched refs:depthSliceB (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp102 int depthSliceB; member
DRenderer.cpp400 data->depthSliceB = attachments.depthBuffer->slicePitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp197 int depthSliceB; member
DRenderer.cpp666 data->depthSliceB = context->depthBuffer->getInternalSliceB(); in draw()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp445 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthTest32F()
522 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthTest16()
641 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in writeDepth32F()
673 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in writeDepth16()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
695 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()