Searched refs:depthStencilBindingIndex (Results 1 – 1 of 1) sorted by relevance
691 uint32_t depthStencilBindingIndex, in InsertDepthStencilDecorations() argument703 depthStencilBindingIndex, blobOut); in InsertDepthStencilDecorations()707 ++depthStencilBindingIndex; in InsertDepthStencilDecorations()716 depthStencilBindingIndex, blobOut); in InsertDepthStencilDecorations()954 uint32_t depthStencilBindingIndex = colorAttachmentCount; in MakeFragShader() local955 InsertDepthStencilDecorations(depthStencilInputIndex, depthStencilBindingIndex, unresolveDepth, in MakeFragShader()3227 uint32_t depthStencilBindingIndex = colorAttachmentCount; in unresolve() local3230 inputImageInfo[depthStencilBindingIndex].imageView = depthSrcView->getHandle(); in unresolve()3231 inputImageInfo[depthStencilBindingIndex].imageLayout = in unresolve()3233 ++depthStencilBindingIndex; in unresolve()[all …]