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Searched refs:depthStencilImage (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationFragShaderSideEffectsTests.cpp316 std::unique_ptr<vk::ImageWithMemory> depthStencilImage; in iterate() local
354depthStencilImage.reset(new vk::ImageWithMemory(vkd, device, alloc, depthStencilCreateInfo, vk::Me… in iterate()
362 if (depthStencilImage) in iterate()
365 …depthStencilImageView = vk::makeImageView(vkd, device, depthStencilImage.get()->get(), vk::VK_IMAG… in iterate()
430 if (depthStencilImage) in iterate()
514 const auto enableDepthStencilTest = static_cast<bool>(depthStencilImage); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp765 Move<VkImage> depthStencilImage; //!< Depth stencil image member
1284 …subpassData.depthStencilImage = makeImage(vk, device, params.depthStencilFormat, wd.renderSize, s… in createPerSubpassData()
1285 …hStencilImageAlloc = bindImage(vk, device, *allocator, *subpassData.depthStencilImage, MemoryRequi… in createPerSubpassData()
1286 …subpassData.depthStencilImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_I… in createPerSubpassData()
1289 …subpassData.depthOnlyImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_IMAG… in createPerSubpassData()
1292 …subpassData.stencilOnlyImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_IM… in createPerSubpassData()
1466 Move<VkImage> depthStencilImage; //!< Depth stencil image member
1758 …wd.depthStencilImage = makeImage(vk, device, params.depthStencilFormat, wd.renderSize, params.num… in test()
1759 …wd.depthStencilImageAlloc = bindImage(vk, device, *allocator, *wd.depthStencilImage, MemoryRequire… in test()
1760 …wd.depthStencilImageView = makeImageView(vk, device, *wd.depthStencilImage, VK_IMAGE_VIEW_TYPE_2D,… in test()
[all …]
DvktPipelineRenderToImageTests.cpp993 Move<VkImage> depthStencilImage; in testWithSizeReduction() local
1015depthStencilImage = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthS… in testWithSizeReduction()
1017 …depthStencilImageAlloc = bindImage(vki, vk, physDevice, device, *depthStencilImage, MemoryRequirem… in testWithSizeReduction()
1095 …makeImageView(vk, device, *depthStencilImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.depthStencilFormat, m… in testWithSizeReduction()
1290 const VkImage depthStencilImage, in drawToMipLevel() argument
1336 vk, device, depthStencilImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.depthStencilFormat, in drawToMipLevel()
1424 Move<VkImage> depthStencilImage; in testRenderToMipMaps() local
1443depthStencilImage = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthS… in testRenderToMipMaps()
1445 …depthStencilImageAlloc = bindImage(vki, vk, physDevice, device, *depthStencilImage, MemoryRequirem… in testRenderToMipMaps()
1496 *depthStencilImage, // VkImage image; in testRenderToMipMaps()
[all …]
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1266 vk::ImageHelper *depthStencilImage = &readRenderTarget->getImageForCopy(); in blit() local
1268 depthStencilImage->toVkLevel(readRenderTarget->getLevelIndex()); in blit()
1270 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit()
1271 depthStencilImage->getSamples()); in blit()
1275 ANGLE_TRY(depthStencilImage->initLayerImageView( in blit()
1283 ANGLE_TRY(depthStencilImage->initLayerImageView( in blit()
1300 ANGLE_TRY(utilsVk.depthStencilBlitResolve(contextVk, this, depthStencilImage, depth, in blit()
1311 contextVk, this, depthStencilImage, &stencilView.get(), params)); in blit()
DUtilsVk.cpp2522 vk::ImageHelper *depthStencilImage = &depthStencilRenderTarget->getImageForWrite(); in stencilBlitResolveNoShaderExport() local
2529 depthStencilImage->getAspectFlags(), depthStencilImage); in stencilBlitResolveNoShaderExport()
2598 depthStencilImage->toVkLevel(depthStencilRenderTarget->getLevelIndex()).get(); in stencilBlitResolveNoShaderExport()
2609 depthStencilImage->getImage(), in stencilBlitResolveNoShaderExport()
2610 depthStencilImage->getCurrentLayout(), 1, &region); in stencilBlitResolveNoShaderExport()