Searched refs:depthStencilIndexGL (Results 1 – 1 of 1) sorted by relevance
1020 uint32_t depthStencilIndexGL = static_cast<uint32_t>(desc.depthStencilAttachmentIndex()); in InitializeRenderPassFromDesc() local1022 angle::FormatID formatID = desc[depthStencilIndexGL]; in InitializeRenderPassFromDesc()1079 uint32_t depthStencilIndexGL = static_cast<uint32_t>(desc.depthStencilAttachmentIndex()); in InitializeRenderPassFromDesc() local1081 const Format &format = renderer->getFormat(desc[depthStencilIndexGL]); in InitializeRenderPassFromDesc()